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However, it doesn't hurl its themes at you like a pie filled with sentimental life advice, which plenty of media is guilty of. On the surface, it's another conventional choice: a village and land ruined by a magical evil, spirits that need help leaving the mortal realm. The story feels a little incomplete-cutscenes sometimes come across as deleted scenes from a movie I haven't seen, and none of the characters are particularly fleshed out, least of all Kena herself-but it did generate enough curiosity to keep me wanting to move forward. Strategic use of game design conventions isn't inherently bad, but in no area does Kena reach beyond convention. The ledges you can grab on to are, as is tradition, marked with what I can only assume is bird poo. There are targets to shoot within a time limit. There are giant flowers which act as grapple points. Combat is very familiar, complete with enemies carrying glowing weak spots. The fundamental issue with Kena, which rears its head almost everywhere you look, is that you'll have done almost everything on offer here a hundred times before. There are a few neat implementations of this but, generally, the potential here is agonisingly underexplored. They're used to destroy areas of corruption blocking your way, and you can order them (at specific points) to throw switches or carry objects around. The Rot are also essential to progress while exploring the overworld.
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Seeking out personal items in order to gently move a soul on, I can understand, but repeatedly hitting them in the face with a stick? Seems rather unorthodox, but I guess that shows what I know about spirits.
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This means searching three areas for relics attuned to the spirit, clearing corruption and defeating lesser unfriendly spirits on the way.
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It's her job to help souls move on from the mortal plane. Overall, Bridge of Spirits is a pleasant cruise through familiar action platforming waters. It keeps the story moving throughout its 8-10 hour runtime without too much friction outside of some potentially tricky fights, depending on your chosen difficulty. The map is dotted with warp points anyway, and the game autosaves regularly, so you're never in danger of losing much progress or repeatedly running through the same empty areas. Kena: Bridge of Spirits might look like a Zelda game at a glance, but it's a largely linear action-adventure game that takes place in one large map, and you're rarely required to retrace your steps.
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